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Noa Sears
Noa Sears
Character Artist
Chicago, United States

I have created characters experienced by millions of players around the world. From deeply customizable player characters, to quirky critters and menacing foes. I worked closely with concept artists, animators, designers, VFX, as well as producers and quality assurance to make sure the end result would capture the imagination on time and within budgets. Nothing is more exciting than bringing ideas to life and seeing the fun they create.

Skills

3D ModelingCharacter ModelingDigital SculptingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat

Experience

  • Character Artist at Cryptic Studios
    Los Gatos, CA
    April 2018 - November 2019

    • Created multiple Epic and Legendary mounts as chase rewards for module lockboxes.

    • Sculpted, retopologized, textured, and skinned end-game dungeon bosses; working in close collaboration with the animation team.

    • Utilized the modular character system to quickly make multiple NPC characters through scaling, tinting, and kitbashing of existing assets.

    • Implemented the technical hook-up of a new character race: setting up all the data files for character creation.

  • Outsource Artist at Cryptic Studios
    Los Gatos, CA
    February 2017 - April 2018

    • Collaborated directly with the Art Director and internal art leads to understand project needs, and effectively communicated those needs to our external vendor.

    • Provided clear daily feedback for external artists, with a critical eye for aesthetic and technical standards.

    • Polished pieces to final–correcting any issues with models, textures or skinning on the deliverables.

    • Integrated final deliverables into Cryptic’s proprietary game engine and verified they were ready for use.

  • Associate Artist at WB Games Boston (Turbine)
    Needham, MA
    May 2015 - January 2017

    • Designed the concept for a new character race, and implemented all of the 3D art assets–sculpts, low-poly, textures, and final in-game models.

    • Modeled and textured a variety of assets—props, environment pieces, weapons, armors, and characters—as well as creating marketing art and UI elements.

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