• Created multiple Epic and Legendary mounts as chase rewards for module lockboxes.
• Sculpted, retopologized, textured, and skinned end-game dungeon bosses; working in close collaboration with the animation team.
• Utilized the modular character system to quickly make multiple NPC characters through scaling, tinting, and kitbashing of existing assets.
• Implemented the technical hook-up of a new character race: setting up all the data files for character creation.
• Collaborated directly with the Art Director and internal art leads to understand project needs, and effectively communicated those needs to our external vendor.
• Provided clear daily feedback for external artists, with a critical eye for aesthetic and technical standards.
• Polished pieces to final–correcting any issues with models, textures or skinning on the deliverables.
• Integrated final deliverables into Cryptic’s proprietary game engine and verified they were ready for use.
• Designed the concept for a new character race, and implemented all of the 3D art assets–sculpts, low-poly, textures, and final in-game models.
• Modeled and textured a variety of assets—props, environment pieces, weapons, armors, and characters—as well as creating marketing art and UI elements.